Palworld: Base Camp Configuration
The Base Camp is the heart of Palworld gameplay. As a server admin, you control how many bases players can build and how many Pals can work there. These settings drastically affect both **Fun** and **Server Performance**.
1. Worker Count
BaseCampWorkerMaxNum controls the max Pals per base. Default is 15. Increasing this allows for massive factories but drains CPU/RAM.
2. Global Limit
BaseCampMaxNum is the total limit for the entire server. If set too low, new players won't be able to place a Palbox.
3. Guild Limit
BaseCampMaxNumInGuild restricts how many bases one Guild can own. Usually capped at 3 or 4 to encourage quality over quantity.
Detailed Settings Explanation
1. BaseCampWorkerMaxNum (Worker Limit)
- Default: 15 (Level 1) to 20 (Max Level)
- Max Setting: 50
- Impact: HIGH.
Setting this to 50 means every single base tracks 50 AI pathfinding entities. If you have 10 guilds with 3 bases each, that is10 * 3 * 50 = 1500active Pals. This WILL lag most servers.
Recommendation: Keep it at 20 or 25 for stability.
2. BaseCampMaxNumInGuild (Bases per Guild)
- Default: 4 (vanilla in-game maximum: 10)
- Impact: Moderate. More bases mean more fast-travel points and chunk loading.
- Note (changed in 1.0): base slots now unlock through Base Missions - completing missions raises your Base Level (cap 35), which grants extra base slots as you go. This setting defines the hard cap, it does not skip the mission unlocks: a fresh guild with
BaseCampMaxNumInGuild=10still starts with the slots its Base Level has earned. If players report "the setting does nothing", that is almost always why.
3. "Can I make the base radius bigger?" (the 1.0 top complaint)
The single most-upvoted base gripe after the 1.0 release is that the build radius is too small for a self-sufficient base. Two honest facts:
- Vanilla has no base-radius setting. There is no
PalWorldSettings.inivalue that widens a single base's build area - not on a dedicated server, not anywhere. Anyone promising a config toggle for it is mistaken. Expanding the radius requires a mod, which on a Linux dedicated server is currently impractical (Palworld mods need UE4SS, which needs a Proton/Wine layer the common server images don't ship). - What you can do instead is raise the base count and workers. The game is built around several specialized bases rather than one mega-base, and both of those limits are server-tunable: raise
BaseCampMaxNumInGuild(bases per guild) andBaseCampWorkerMaxNum(pals per base) as covered above. Build vertically within each base, and split farming, mining and crafting across bases. See best base locations for spots that suit a multi-base setup.
4. BaseCampMaxNum (Server Total)
- Default: 128
- Impact: Low (until hit).
- Check: Ensure this is high enough for your Max Players.
Formula:MaxPlayers / 2 * 3(Assuming 2 players per guild, 3 bases each). 128 is usually plenty.
How to Change Settings
- Stop Server.
- Open
PalWorldSettings.inivia File Manager or Config Editor. - Find or Add the variables:
BaseCampWorkerMaxNum=20, BaseCampMaxNumInGuild=4, - Save and Restart.
- Note:
BaseCampWorkerMaxNummust ALSO be unlocked in the in-game "World Settings" if playing locally, but on dedicated servers, the .ini rules supreme.
Build big, play smooth. Host your Palworld server with Supercraft and take advantage of our high-performance CPUs to handle high Pal counts without lag.